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BACK IN ACTION |
Hired by Warner Bros. as a CG Animation Director. I directed the animation for one sequence from the fine folks over at Pixel Magic. |
| Lead Animator for 20 different shots. Responsible for the majority of the CG Neo animations and also several CG Smiths. | |
| Action choreographer and previsualization animation for the cow fight scene, which was over 4 minutes long and consisted of 131 shots. I completed the cow previs in 7 weeks. The previs was eventually edited down to 2:30 minutes for the movie. Later, I animated 1/4 of the final shots that are in the movie. | |
| Worked on 2 shots for the Mystique character effects. | |
| Not to be mistaken with Spiderman:The Movie. This is the Universal Studios themepark ridefilm down in Orlando, Florida. This project was my very first big job in 3D. I animated the characters in 5 out of the 13 shots. |
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Stardox commercial
- Animation Supervisor - Bronze Clio Award 1999 |
Tivo intro - Series 1
- Animation Supervisor |
Docomo commercial
- Animation Lead |
| Dodge/Universal commercial | Monsters of Grace | Ugly Duckling commercials |
| Little Miss Spider |
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Well, all through highschool, I wanted to be a movie director.
I made lots of corny videos, most of them dumb action movies. Some of them I may
even show right here!
I graduated from Columbia University with an electrical engineering degree. It wasn't exactly what I wanted to do, but I had other activities that kept me sane. I took up martial arts and learned karate, kung fu, and mainly tae kwon do. It's hard on the knees but lots of fun. I also took up acting, taking advantage of the NYC resources. I got lots of student film roles, a commercial role, and a couple extra work. Anyways, acting didn't work out, meaning it won't feed me. So I went into web design after college. My dreams of being a director didn't sway. They just got delayed. I wanted to make a movie and the cheapest way I knew how was to do it in 3D. So I picked up a copy of Animation Master and learned how to animate. I instantly fell in love with the power and flexibility of 3D. I created my first and favorite character, The Killer Bean, who was derived from John Woo's, The Killer, and the easiest character I could think of, a sphere with arms and legs. Well everything took off from there. I started working professionally in 3D, but the dream still does not die. My ultimate goal is my motto, "One man, one computer, one movie." And with technology advancing so fast these days, it's almost there. It's almost there...
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